![010. A ray of light enters from medium A to medium B as shown below in the figure. The refractive index of medium A with respect to B will be Medum B 010. A ray of light enters from medium A to medium B as shown below in the figure. The refractive index of medium A with respect to B will be Medum B](https://d2rrqu68q7r435.cloudfront.net/images/9494430/2c65d41a-e252-4c36-8466-9e205d62a5e6.jpg)
010. A ray of light enters from medium A to medium B as shown below in the figure. The refractive index of medium A with respect to B will be Medum B
![Q. 6. A light ray enters from medium A to medium Bas shown in the figure. The refractive index ofmedium B relative to A will be(a) Greater than unity (b) Less than Q. 6. A light ray enters from medium A to medium Bas shown in the figure. The refractive index ofmedium B relative to A will be(a) Greater than unity (b) Less than](https://wb-qb-sg-oss.bytededu.com/edit/ECD3A143BE5C011FB446B68C06FB462B.jpg)
Q. 6. A light ray enters from medium A to medium Bas shown in the figure. The refractive index ofmedium B relative to A will be(a) Greater than unity (b) Less than
![A ray of light passes through four transparent media with refractive indices mu 1, mu 2, mu 3 & mu 4 as shown in the figure. The surfaces of all media are A ray of light passes through four transparent media with refractive indices mu 1, mu 2, mu 3 & mu 4 as shown in the figure. The surfaces of all media are](https://d2rrqu68q7r435.cloudfront.net/images/11669710/4673a233-97f2-455e-ba6d-5b45331bc73e.jpg)
A ray of light passes through four transparent media with refractive indices mu 1, mu 2, mu 3 & mu 4 as shown in the figure. The surfaces of all media are
![Unity Game Dev : create a Player Bounds with “if statement”! (Part II) | by Matteo Lo Piccolo | Medium Unity Game Dev : create a Player Bounds with “if statement”! (Part II) | by Matteo Lo Piccolo | Medium](https://miro.medium.com/max/574/1*2eHhm272kQSq0WofDDePMw.png)
Unity Game Dev : create a Player Bounds with “if statement”! (Part II) | by Matteo Lo Piccolo | Medium
![A first course in projective geometry . ote 2. If / is the length of the latus rectum, we haveproved that in the parabola PN- = L AN. In the central conic A first course in projective geometry . ote 2. If / is the length of the latus rectum, we haveproved that in the parabola PN- = L AN. In the central conic](https://c8.alamy.com/comp/2AXGXFY/a-first-course-in-projective-geometry-ote-2-if-is-the-length-of-the-latus-rectum-we-haveproved-that-in-the-parabola-pn-=-l-an-in-the-central-conic-1-=-3-pn2-62-i-but-=-=-anna-2-2a-pn2-na-=-lan-2athis-is-in-both-cases-a-positive-ratio-less-than-unity-in-theellipse-and-greater-than-unity-in-the-hyperbola-we-havethen-pn2-=-z-an-according-as-the-conic-is-an-ellipse-parabolaor-hyperbola-5-the-fundamental-focus-directrix-property-prop-if-any-point-p-be-taken-on-a-conic-and-pk-beperpendicular-to-that-directrix-which-corresponds-to-a-focus-ssppk-is-2AXGXFY.jpg)
A first course in projective geometry . ote 2. If / is the length of the latus rectum, we haveproved that in the parabola PN- = L AN. In the central conic
![Under what condition Van't Hoff factor (i) is (a) equal to unity, (b) less than 1, and c greater than 1. Explain your answer. Under what condition Van't Hoff factor (i) is (a) equal to unity, (b) less than 1, and c greater than 1. Explain your answer.](https://d10lpgp6xz60nq.cloudfront.net/ss/web/282079.jpg)
Under what condition Van't Hoff factor (i) is (a) equal to unity, (b) less than 1, and c greater than 1. Explain your answer.
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![Consider the following statements:(a) Light bends from its path, when it goes from one medium to another medium(b) Speed of light changes, when it goes from one medium to another medium(c) Wavelength Consider the following statements:(a) Light bends from its path, when it goes from one medium to another medium(b) Speed of light changes, when it goes from one medium to another medium(c) Wavelength](https://d2rrqu68q7r435.cloudfront.net/images/11194040/d5268ec8-43af-4e30-b849-db748bb893ee.jpg)